In the second tutoring, we came up with THE MOST AWESOME plan for next year’s sessions, in which we will combine math, ethics, history, creative writing, geography, programming, exploration of time travel and alternate timelines plus game design and a few other elements into us designing a new Fallout sequel.

I started out simply psyched about the way we’d used one of the student’s big passions (Fallout) to create an integrated, fun and fairly comprehensive lesson plan. By the end of the planning session, I’m actually pretty stoked about the game itself.